I was bored so I made an Into the Bronze character. Use as you wish.
Showing posts with label Into the Bronze. Show all posts
Showing posts with label Into the Bronze. Show all posts
Wednesday, July 22, 2020
Monday, July 20, 2020
Into the Bronze Sorcery
To start off, Sumerian is literally only known from the writings they have left behind - we have no clue if there were some tonal variations, or if what we read even sounds like how the ancient Sumerians spoke. Since the written language developed from accounting records, I would make the solid guess that if we spoke what we read to them, it would be equivalent to a foreigner with an understanding of English vocabulary just saying random words at you until you got their meaning.
That being said we're doing it for a game, and are speaking collections of syllables with meanings which have probably not been spoken for over 2000 years, so have fun!
Also, quick disclaimer - this is supposed to be for fun, I have almost certainly mistranslated or messed up because well, it's an ancient language. Let me know in the comments!
| The Wisdom of Shuruppak |
Sources
- Sumerian Lexicon by John A. Halloran
- Sumerian Lexicon Search - Check out the list of links at the bottom of this page
- Wikipedia Cuneiform
- The Electronic Text Corpus of Sumerian Literature - Such a beautiful set of Myths, Stories, Debates, Hymns, Wisdom. Several of my favourites are The Wisdom of Shuruppak (The best bit: "Do not dispense judgement while drinking beer"), The Sumerian Farmer's Almanac, and A Drinking Song.
- A weird Ancient Astronauts Amateur Sumerian Dictionary
It was surprisingly difficult to do "joiners" or "verbs" so as to elucidate meaning. I would recommend you just add what makes sense. Or use the resources to find the correct word, conjunction or verb.
Magical words are known as Achdugar - the spittle of sorcery (ch as ch in loch) or Namshub - Spell.
- Fire = Nemur
- Water = A
- Earth = Ki
- Wind = Imi/Im/Em
- Temperature = Kum (hot)/Ten (cold)
- Treason = Namlul (treachery)
- Velocity = Kash
- Clay = Imi/Im/Em
- Shadow = Ngissu
- Light = Zalag
- Nature = Ningnamtarra (fate of a thing) Shagina (ones true heart)
- Rock = Na
- Time = En
- Forgiveness = Shushungar
- Destruction = Kush
- Unity = Adach
- Dream = Mashngi
- Steps = Ngiridu
- Bone = Kak
- Sound = Gu
Now, the dictionary is huge and extremely detailed. Open it and choose whatever words you want. Here are 20 more for your game.
- Beer = Kash
- Truth = Ninggina
- Clean = Eshda
- Entry = Mu
- Confusion = Dalhamun
- Beauty = Hili
- Spirit = Alad (life force)
- Fear = Nite
- Plant = U (general object)
- Evaluate = Shadi-/thing/-di
- Weapon = Udug
- Awe = Niguru
- Write = Dubsar
- Quarrel = Du
- Seal = Kish
- Smell = hab (foul)/ir (fragrant)
- See = Igisi
- Pleasure = Ul
- Alone = Ash
- Hair = Sig
Wednesday, July 15, 2020
"Into the Bronze" from Lantern's Faun
Sumer and the Bronze Age - the aesthetic, are the shit. Bias outta the way, here goes.
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| click the cover to buy the game |
This book is a a startlingly short hack of Into the Odd by Chris McDowell. I have actually not looked at ItO specifically much, but have come into a lot of contact with its hacks; namely Electric Bastionland, Silent Titans, Death is the New Pink, Maze Rats and Mausritter. For brevity, it's excellent.
Writing
Terse, to the point. Almost everything makes perfect sense on the first reading. If not, it is the Referee's prerogative to make a ruling. The only problem is that the book leaves us with very little of what constitutes a ruling - the empty space is nice because it allows each game to morph to the tables expectations, but considering the firm aesthetic (portrayed through tables), this can be seen as a pro or con. I, personally, see it as both.
Layout
Firmly, firmly Artpunk. It takes from public domain art and edits and formats it to create something absolutely a pleasure to look at. The author is a graphic designer and has made many other things here. An excellent use of Sumerian imagery, and the white space.
System
Like I said, an Into the Odd hack. Classically has the Str, Dex, Wil, with HP, and Obsidian as its currency - reference the two to get your background. Additionally, it makes has a fun if slightly confusing traits table (it has physical traits which include animals as items, as well as animals in background equipment lists - simple to rule at the table but a weird choice.)
Its lovely innovation is that all damage is d6 but the strength of the weapon is dependent on the roll it Explodes at, and deals double damage. Fun and swingy.
What is very odd (heh) is that for skills it uses a d20, for weapons d6, and on the "Dead or Dying" table the only other dice - a d8. For those who play Pen & Paper RPGs (which it plainly states it expects the reader to be familiar with), they should have these dice, but again, a strange choice.
Sorcery
Referee & Adventure Creation
It works well as a framework to throw your, and your groups personality in. Doesn't say it explicitly, but encourages the Referee to make plenty of rulings.
In that same vein, I would encourage the person running the game to give the entire game a good read through. There are tidbits in the backgrounds, creature descriptions and adventure creation tables that hint at a strange world. Whether you interpret it as Cosmic Horror, Science Fantasy, Fantasy or anything else, what it does do well is beg for interpretation.
The tables, as setting, work well. But there are tables where I would have liked more content, which are oddly sparse considering their subject matter (Looking at you Secrets table)
Conclusions
I love Sumeria, I love the Bronze Age. This game is in my ballpark. It has beautiful graphic design and is nicely streamlined, and I will assuredly run it, even use it for a campaign. Only quibble is the pro/con that that due to its minimalism, it leaves a lot for the person running it to interpret or create. If only for the art, I would buy it.
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