Saturday, June 13, 2020

d20 B/X Cantrips

I'm not some naysayer of the other editions, some crusader claiming that they're all horrible and not worth it ever.

I don't like AD&D because seriously it's a total mess, I don't really play Pathfinder/3e because eh, 5e does that for me. I like the simplicity of B/X. For the longest time I didn't even look at 4e because I heard it was a horrible system to play. That being said, my first experience with D&D was 4e, and I have the 4e Red Box Starter Set.

I'm filled with contradictions, aren't we all?

Not really relevant. I like the idea of cantrips, but they should be useful magical tricks. Not nerfed spells. For B/X I think it's fine to have them. You know as many as your Spellcasting mod, and retraining yourself in one requires a month divided by level (a 1st level Wizard would need a month to train in a new cantrip. A 10th level Cleric ~3 days. A 5th Level Elf ~week (6 days))

Here are d20 cantrips

1. Stick

An object now sticks to another object, as if magnetic. The bond is not strong, as for a decent magnet,  and lasts level turns

2. Repel

Two objects are for level turns unable to touch each other, and repel each other as if by magnetism.

3. Mold Face

Lasting level rounds, the caster can mold a part of their body as if it was clay. Stretching their nose, pulling out ears, stretching their fingers etc. After this period, the body goes back to normal, If the molding was anatomically far beyond the caster's appearance, the reset is extremely painful.

4. Summon Pebble

You summon a small pebble adequate for slingshots. The pebble is very pleased to be summoned, and any attempt to use the pebble against the caster will be at disadvantage. As soon as you summon another pebble, the previous one vanishes. Whenever you summon a pebble again, there is a 1% chance somebody already summoned the pebble, in which case it is properly miffed that it was banished and all uses of it will be at a disadvantage. 

5. Banish Pebble

This banishes a pebble. Note that similarly to Summon Pebble, the pebble can be summoned again, and act unfavourably to any use of it if summoned again.

6. Twitch

This is cast at a person, and causes the target to have a single involuntary twitch. The twitch can be in any part of the body, and predicting where the the twitch will be is nigh impossible.

7. Push

You are able to push an object up to the size and weight of a human head using a telekinesis equal to your strength. Lasts level rounds

8. Soliloquy

Forces the target to end their sentence in a rhyme which is supposed to illuminate an audience as to what just happened, according to the target. Inability to rhyme causes awareness of the action, while others note the targets odd behavior. Made for use in theatre school.

9. Blemish

Causes an object the size of a human hand to exhibit an unwashable stain. Lasts until sunrise.

10. Clean

Cleans an object the size of a human hand. Does not purify water or food, but makes it presentable.

11. Copy Action

Link an object the size of a human head to your hand. The object will move in any manner that you may move your hand, but once it is unable to perform an action due to an outside force, the spell ends. 

12. Mend

Mends an object the in a space the size of a human head. Very popular with college wizards who need to make an extra buck.

13. Amplify

Any sound the target now makes is amplified. Never loud enough to make somebody deaf, but enough to call a crowd. Lasts level rounds

14. Quiet

Any sound the target makes is muffled to a whisper. Liberally used by librarians. Lasts level rounds

15. Candle

Causes an object the size of a penny to emit a glow not unlike a candle. Can be used in lamps. Lasts level turns.

16. Warm

Warms an object the size of a hand to an uncomfortable, but not scalding, degree.

17. Cool

Cools an object enough to cause condensation.

18. Ulgat's Coin

Creates a minor illusion, no larger than a coin, which warps and shines in a clearly illusory manner. Lasts level rounds

19. Self Teleport

Causes a coin sized object to be teleported around your person. Commonly used by tricksters and hedge wizards.

20. Colour

Makes an object or surface the size of a human hand a particular colour. Lasts until sunrise.

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