You are very confused.
Your background lists possessions like "Whimsy", "A beautiful head of hair" or "a singular purpose".
Where do you even store a purpose?
The standard list of possessions of any quester also lists a "rucksack" - yet you start with 12 slots?!
Here you are faced with the first flourish this ruleset brings, a deliberate ambiguity which forces the group to make a choice.
Uno: The rucksack mentioned is merely an abstract formality to remind the player that one still requires a large holding space - and that the 12 slots are implied to be the space the rucksack gives. Do not put it in your inventory - if the rucksack is lost there goes all your stuff.
Dos: Tishtosh - the rucksack is something extra. Something which can be used to store other things which your player cannot get right now. Place things in there. But if you want to get something out of it during combat you need to roll under that particular slot. Still leaves other slots below it open. Note, Armour comes above all. It and anything it holds is one slot.
Tres: Both. Your 12 slots aren't all your rucksack (weird to even think so). No, your rucksack still gets placed in your inventory, and expands it to encompass anything below it (note your number of slots which represents the inherent capacity of the character remains the same). To get anything during combat you merely need to roll over the rucksack and not the particular item. It is one slot, but it includes all slots below it. Test Luck, on a failure you pull a random item out. I'd like to think on a fumble you pull out a beastie who had grown quite used to this being its new home.
Quatro: Your rucksack expands your carrying capacity by anything below the STANDARD LIST. So, the rules say A flask, a knife, a lantern, a rucksack and 6 provisions (controversial, but I still put a deliberate place for the provisions in the slots). Here comes a rub, how much does a provision take? I choose 1 slot = 3 provisions. Therefore, a rucksack is 6 slots. Any new rucksack is also 6 slots. Your base is 6 slots. Yes you can carry 6 rucksacks (30 slots) but good luck finding stuff.
Chinque: Just forget it. You have a rucksack. Big, carries stuff well sometimes. Depends on context.
Player: "I want to put all my stuff in it!"
GM: "No you can't you still have slots."
Player: "What about that idol, too big to carry but I can lug it with a bag."
Player: "Yeah sure that makes sense."
Cunning use is rewarding play.
You still have all other slots.
Pentox: Let's be clear here. Troika! does not assume a blind fool on creation. It assumes an individual (debatable) with a unique background. Why would they carry an empty rucksack?? Assume it carries any basic tools a quester might need - rope, twine, nails, a small hammer, a pick, one man tent, tarpaulin, small water jug.
Hexan: Do you know how big a provision is? Well 6 fills a rucksack so there.
Octo: The rucksack is an extra-dimensional hammerspace most spherologists have.
Nona: a Rucksack is a small, feisty, dependent animal which needs feeding. Your silver pence are just about enough for another 3 days of meals.
Deca: A rucksack is a sleeping bag.
Elevena: (christ why did I even think I could make 12 rules. I need to stick to fractions of 12 or 6.)
Duodeca: A rucksack is a fancy name for a particular type of dodecahecron (pronounced nothing like it looks). Everybody has one and they tend to get passed around like Christmas Cakes. Nobody knows what their original purpose was. Something to do with luck? Anyway, to refuse one as a gift is considered incredibly rude.
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