Thursday, May 28, 2020

Brownie Race for 5e

Ugly, hairy, small, incredibly mischievous and fiercely loyal; the common household Brownie.


They usually live in rural or urban households, generally entirely unbidden, doing odd housework while the proprietors of the households are sleeping. Incredibly loyal to a household, they prefer to remain completely unseen. Giving them a name, acknowledging their presence in words, or giving them clothes is enough to make a Brownie irrationally angry. Some decide to leave a household entirely, some decide to become personal poltergeists, some become Boggarts; corrupted by their code of etiquette.


Adventuring Brownies are all, and none of these things. Some decide to go nameless, some do not wear armour, some are heard but not seen. Many of them are Brownies seeking a new home, and in the interim, they have an anchor or “Brownie Stone", an object, sometimes junk, which acts as a mobile house. When it comes to working in groups they love playing pranks on their comrades, or spitefully (sometimes for no reason at all) ruining the households of random villagers.



Brownie Traits


Ability Score Increase. Your Dexterity Score increases by 2, and your Charisma Score increases by 1.

Age. Brownies are known to be part of households for generations. From creation (or birth) you can live from 300 to 500 years.

Alignment. You are both a lover of good honest work and, when the fancy takes you, a dangerous prankster. You tend to lean towards being Chaotic Neutral or Good. Chaotic Evil Brownies are often called Boggarts.

Size. You are smaller than a mountain but larger than an ant. Your size is Small.

Speed. Your base walking speed is 30 ft.

Darkvision. Since you are used to working in low light conditions, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Fey Ancestry. You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.

Always Careful. You are proficient in your choice of two of the following skills: Arcana, Deception, Intimidation, Investigation, Persuasion, Sleight of Hand.

Household Spirit. You have Advantage on all investigation checks relating to the goings on in a currently occupied household.

Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack, make a damage roll, or force someone to make a saving throw. Once you use this trait, you can't use it again until you finish a short or long rest.

Hob-Faerie Ways. You know the Thaumaturgy cantrip. When you reach 3rd level, you can cast the Purify Food and Water spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a Short or Long Rest. Using the same slot, you can instead spoil food. Food spoiled in such a manner is not considered poisoned. When you reach 5th level, you can cast the Locate Object spell once with this trait and regain the ability to do so when you finish a Short or Long Rest. Charisma is your Spellcasting ability for these Spells.

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