Wednesday, April 28, 2021

Vigilantes of Bastion


You are all part of the local boroughs street-level crime-fighting unit. Previously a long defunct local joke, but a bureaucratic debt has allowed it to jump back to life. You are named the (d3)... 

  1. The [grouping] against [vice
  2. The [grouping] of [virtue
  3. The [virtue][grouping]

Grouping:

  1. Team
  2. League
  3. Society
  4. Squad
  5. Allies
  6. Union
  7. Force
  8. Friends 

Vice:

  1. Evil 
  2. Vice
  3. Crime 
  4. Sin 
  5. Villainy 
  6. Trouble 
  7. Heresy 
  8. Corruption

Virtue: 

  1. Order
  2. Good
  3. Godliness
  4. Truth
  5. Peace 
  6. Moral 
  7. Justice
  8. Temperance

You all get: an ill fitting suit, a dagger (d6) OR pistol (d6), a Secret Identity, a stuffy mask.

The Protector

You get; A smelly, troublesome van 

You rely on your...

  1. Shield - Emblazoned with the team logo. +1 Armour, Bulky
  2. Vicious Pet - It has claws, it has teeth, it is loyal. (3HP, bite d6)
  3. Experimental Taser - Bulky, does d8 damage to Dex.
  4. Body Armour - Lovingly Homemade. Armour 2
  5. Noble Hunting Rifle with Scope - In a velvet case. Shoots at long range. Bulky, d10 Damage. Jams on a 1, requiring a Rest to fix.
  6. Sawn-off Shotgun - Greased. Blast, d8 Damage.

You are protecting...

  1. Home - You have a small family home in a truly run-down part of the borough.
  2. Family - Take a family with d4 grandparents, d6 siblings and 2d6 assorted children, nieces and nephews.
  3. Inheritance - You are flush with cash, but withdrawing takes a very long time.
  4. Reputation - You are the last member of the previous team, respected.
  5. Belief - You have full access to a sturdy temple. Its flock is small and the place in disrepair.
  6. Love - They are all you have. You can't bear them being hurt.

The Slicer

You get; a contact, an Armourer 

Your signature weapons are...

  1. Knives - Take d6+2 ornate butterfly knives (d6)
  2. A Sword - Take an engraved katana (d8)
  3. Darts - Take 2d6 darts (d4) OR 2d6 shurikens (d4)
  4. A Chakram - A throwing frisbee of sharpened steel, glows blue (d6)
  5. Shingle-Bow & Arrows - For Urban fighting. Bulky, d6 Damage.
  6. Polearm - You know what it's actually called. Bulky, d8 Damage.

Your outlook on life is...

  1. Pessimistic - your suite is garishly coloured
  2. Optimistic - your suite is dark-toned
  3. Supercilious - your suite is stylish
  4. Entirely delusional - your suite lacks pants or shirt.
  5. Paranoid - your suite covers you entirely
  6. Non-committal - you suite is instantly forgettable.

The Gizmologist

 

You get; a small attic filled with your stuff.

Your specialty is in...

  1. Drugs - You get three vials, one Deprives you, one Enhances your attacks, one heals you d8 damage.
  2. Explosives - d6+1 Cobble-Bombs (d8 Blast).
  3. Fire - a Flamethrower (Bulky, d8 Blast).
  4. Surveillance - a small screen and d6+1 clockwork cameras.
  5. Acids - d6 vials of acid (d6).
  6. Movement - a loud Jetpack (Bulky), OR sticky gloves and shoes, OR Turbo-Skates.

You have a hobby

  1. Music - take a couple pages of scribbled experimental sheet music.
  2. Writing - take a set of notebooks and a chewed pencil nib.
  3. Clothes - take a self-tailored dinner outfit.
  4. Cooking - take a platinum diners club card, granting you a table at any restaurant.
  5. Gaming - take a deck of peculiar cards OR crumbling polyhedral dice.
  6. Art - take a set of well-used painting supplies.

The Mastermind

 
Read Injection


You get; a radio which randomly skips across channels

You know almost everything about...

  1. Crime - Those nasty criminal goings on in the Borough.
  2. Trade - Major ports, major faces, major routes.
  3. Oddities - Those publicly known. Most are incredibly well protected.
  4. Electricity - Its effects and uses.
  5. Politics - Those mustache-twirling political factions and faces in the Borough.
  6. The City - You know all the in-ways and alleys around the Borough.

You know so much because...

  1. Books - Take a library card.
  2. Formal education - A ragged degree.
  3. Obsession - A stuffed notebook.
  4. Survival - A tattoo.
  5. An alien - A spoon/tuning fork.
  6. Job - An official stamp with your name.

The Strongman

You get; Nothing, you're strong aintcha?

Your loved weapon is a...

  1. Gym Club Anniversary Club - 25th if you must know. d6 Damage.
  2. Fists - Your bare fists count as d6 Damage.
  3. Random Items - You have learnt how to wield crude weapons. They count as d8 Damage in your hands.
  4. Knuckledusters - Simple, effective. d6 Damage.
  5. Legacy Weapon - It's big, it's spiky, it's heavy. You're sure you're holding the right end. (Bulky, d8)
  6. Alien Sledgehammer - Used to knock down walls. Or heads. Or knees. (Bulky, d8)

You were..

  1. An Urban Soldier - You have a friend in every area. Also an enemy.
  2. A Strongman - Your face is well known, and people will ask for your autograph.
  3. A Tradesman Bodyguard - Personal friends with a big CEO.
  4. A Shingle Lacrosse Jock - Your team is having a bad season. People support you, in secret.
  5. A Farmer - Smells don't phase you.
  6. A Father - You are Deprived if you haven't visited their graves once a day.

The Warped

"Your dastardly plans are no more Homo Chiroptera!"

You get; a set of ragged clothes

Your power is...

  1. Linguistic Telekinesis - When hearing a certain language, you can move most items (not bulky) with your mind.
  2. Olfactory Memory ESP - When you concentrate on your favorite smell, you can hear thoughts.
  3. Invisibility - Constantly. Take some paint OR powder OR bandages
  4. Hyper-sense - Smell, Taste, Touch, Hearing or Sight, choose which.
  5. Squishy Body - somehow your body can squeeze through keyholes
  6. Strong Skin - You have 2 Armour.

You were changed by...

  1. A Mad Mockery - Raygun Gothic, lightning electricity, crazy hair; the works. You get a Raygun (d6).
  2. Magisterial Experimentation - You get a skeleton key which works for any government building.
  3. Star-Stuff - a strange rock, if you give it, and then take it back, people are Deprived for the day.
  4. Your Heritage - a Pitchfork (d6) and family tale.
  5. A Mistake - Something spilled on you. You can drink anything.
  6. Underground Games - A map of a local underground.

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